Stuff that I’ve worked on / am working on. (Currently trying to jot everything down, will come back and pretty it up)
- Asset Tool: Command line utility script to help convert and process game assets
- Brainfreeze: You’ll swear that eating slurping down slurpees is less painful than trying to write actual programs with this language. This is a fast optimizing interpreter for the brainf*ck language.
- Event Horizon: A 3d space sim where you can ply the trade routes or fight your way to infamy
- OpenGL Sandbox: The place where Scott does his crazy mad scientist experiments with OpenGL.
- Raycaster: A simple raycaster in C++
- librot13: No, not a library of rot! This is a library and command line tool to do state of the art rot13 encryption. Uses secret black magic to achieve unheard of speed-ups.
I still have a ton of random code and dead projects lying around on my various computers. I’ll try to track them all down, and see if I can’t do something clever with them – like combine them into a uber-repository to end all repositories.
Also, I tend to check code into my own personal Mercurial repository that can be found on frostfire. You can find Event Horizon (and maybe a few other small projects) on Github, and I also have an account on Bitbucket that I used to use. Have fun stalking!

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